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Gameboy Advance Development

I've been playing around with Gameboy Advance development. I'll post more here later.

Meanwhile, I wrote a utility for converting fonts and raw binary files into source code for compiling into GBA games. It's written in C#. It runs on OS X and Linux just fine with Mono, and of course on Windows.

The incbin command is probably the most useful part of the utility at the moment.

The current version is 0.1.

  • imagetool.zip
  • (last modified 2005-05-12)       [Login]
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