GameDevBlog

Jamie Fristrom on game development: design, management, code...everything but art.

About

Recent Comments

  • Anthony on I Haven't Posted In Forever
  • Zack Hiwiller on John Hall died
  • Zack Hiwiller on John Hall died
  • eh on The "You Win" Button
  • chris heimpel on The "You Win" Button
  • SpiderMonkey on I Haven't Posted In Forever
  • Anne on I Haven't Posted In Forever
  • Apar on John Hall died
  • Mr. Mechanical on John Hall died
  • JP on I Haven't Posted In Forever

Recent Posts

  • John Hall died
  • I Haven't Posted In Forever
  • The "You Win" Button
  • That Reminds Me
  • DROD
  • Getting Things Done
  • LOL
  • Getting Out of the Local Minima
  • Multi-Tasking Considered Helpful
  • My Thoughts On Facade

Archives

  • September 2005
  • August 2005
  • July 2005
  • June 2005
  • May 2005
  • April 2005
  • March 2005
  • February 2005
  • January 2005
  • December 2004
Subscribe to this blog's feed

Links

  • Brett's Footnotes
  • Bryan McNett
  • Dionysus Logged Out
  • Gamasutra
  • GameDevLeague
  • GameMatters
  • Games * Design * Art * Culture
  • Games from Within
  • Grumpy Gamer
  • Intelligent Artifice
  • Jamie On Game Development
  • Joel On Software
  • POV - A Producer's Point of View
  • Penny Arcade
  • Reality Panic
  • Terra Nova
  • The Ludologist
  • Zen of Design
  • double fine action news

« I Haven't Posted In Forever | Main

September 18, 2005

John Hall died

I just found out that John Hall, one of the guys who worked on Spider-Man with me, died yesterday - his cancer killed him - it came as a shock to me, because everytime I talked to him he seemed to have such faith that he was either out of the woods or he'd get out of the